Everyman Gaming is a blog founded on February 3rd, 2014 by Third-Party game designer and Paizo community member Alexander “Alex” Augunas with the intent of providing GMs and PCs alike with interesting tools and ideas for their campaign setting. Alex is a regular partner with Radiance House, where he is best known as the writer of the highly rated Pact Magic Unbound series. Alexander also partners with other Third-Party Publishers to create high-quality products for the Pathfinder Roleplaying Game, including Abandoned Arts, Amora Games, Raging Swan Press, and Rogue Genius Games. Alex dwells in a lair just outside in the City of Brotherly Love where he works with young people in the field of education. When he’s not working, Alex runs campaigns in his home setting of Sha’dor and roleplays as esteemed kitsune cavalier, Kyr’shin Yilenzo.
As of February 3rd, 2014, Alex has published or contributed to the following products:
- Alternate Dungeons: Mystic Groves (Raging Swan Press)
- Dungeon Dressings: Walls (Raging Swan Press)
- Liber Influxus Communis: The Tome of Collective Influences (Amora Games)
- Pact Magic Unbound, Vol 1 (Radiance House)
- Pact Magic Unbound, Vol 2 (Radiance House)
- Psychological Combat (Everyman Gaming, LLC)
- Village Backdrop: Prayer’s Point (Raging Swan Press)
- Village Backdrop: Trickletrek (Raging Swan Press)
- Village Backdrop: Vulgruph’s Hollow (Raging Swan Press)
Stay tuned for announcements regarding additional products Alex is working on or contributing to!
About the Articles
This section briefly describes the content that you will see in each type of article found on the Everyman Gaming blog. It is not meant to be all-inclusive; rather, it is a sampler. Enjoy.
If you’ve read my GM’s Guide to Challenging Encounters you know what to expect here, except I will not be limiting myself to discussions about how to design challenging encounters. GM’s Guide is designed to provide useful tips and tricks to GMs to help improve their game. All GM’s Guide articles for the Everyman Blog have been written from scratch in a new, organized style and have been proofread several times before they go live. (That doesn’t mean errors won’t slip through; I’m a one-man act here!) The articles have also been designed to give a more in-depth look as to why things work the way they do in the rules when applicable. Overall, I consider all of the articles that I have written here to be highly polished and infinitely superior to the tips you’ve seen in the aforementioned Google Drive document. But hey, I’m biased; read them for yourselves! A new GM’s Guide will post onto the blog every Monday at 12:00 pm.
Tired of the same old character builds? In Iconic Design, I’ll take you step-by-step through the process of constructing a truly unique character build. Each Iconic Design article is separated into three sections: Early Game (Levels 1—7), Mid Game (Levels 8—14), and End Game (Level 15+). The guide discusses how each ability affects the build, but it largely assumes that you are at the end of that level bracket (7th level for Early, 14th for Mid, or 20th for End Game). In this way, players and GMs are encouraged to take these levels and abilities in an order that makes the most sense for their character. Iconic Design will rotate between builds that I find interesting and builds that are designed to faithfully replicate fantasy heroes and villains, such as the Lich King or Prince Adam of Grayskull. A new Iconic Design will post onto the blog every Friday at 12:00 pm.
In Gibbering Mouth, I write about whatever Pathfinder Roleplaying Game topic I please. There are no-holds here; anything and everything can be discussed! Gibbering Mouth will feature a number of subcategories so that reads will know what to expect going into the article. The subcategories of the Gibbering Mouth are as follows:
- Algalon Paradigm: The article features a cursory glance at a popular setting from webcomics, television, movies, or literary works. I will be discussing what’s new and unique about the setting and giving GMs a few tips that they can use in their home games using the topic as an example of the tip “done right.”
- Everyman Reviews: The article features an in-depth review of a Pathfinder Roleplaying Game product. I use a very formulated system in these reviews which anyone familiar with my reviews on Paizo.com has seen before, judging products upon their crunch (or game mechanics/mechanical usefulness), flavor (or storytelling potential/faithfulness), and texture (or layout/execution). Publishers who would like me to review their product are welcome to send me a copy and I will review it as soon as I can fit it into the schedule; otherwise I will only review products that I own and like.
- Mythcleaving: The article features an in-depth analysis of a common myth or hot-topic in the Pathfinder community. I will be taking an unbiased look at both sides of the topic and presenting both sides as fairly as possible before coming to a consensus on my own on the topic. Readers are free to arrive at their own conclusions based upon my remarks.
- Wednesday Rave: Here there be opinions! In Wednesday Raves, I’ll be discussing one specific topic in the Pathfinder Roleplaying Game that really grinds my gears. I’ll tell you exactly what I feel about it and why and I’ll offer a solution to the problem that I am describing if one is available. That said, don’t expect me to be analyzing the other side’s arugment (if one exists) during a Wednesday Rave; I’m far too passionate about these topics to do the side justice, but you’re always welcome to ask me questions and leave remarks behind.
- World Building: Exactly what’s on the tin, I’ll either be discussing world building ideas or giving you tips and tricks as to how to evoke a specific feel for your world.
- As other article types are devised and published, I’ll be adding them here!
Submitting Ideas to Everyman Gaming
If you want me to answer a specific question, you’re more than welcome to ask. You can send me a PM on the Everyman Gaming Facebook page and if I like your idea, I’ll add it to the list of topics I’ll write about! Remember that I typically write my articles a month or so in advanced, so don’t expect to see my thoughts on your article right away. (Though I’ll always respond and tell you if I’m going to be covering that topic.)
F.A.Q. About Everyman Gaming
Q. How will you handle hot-topic issues? Are you going to be posting your opinions, analyzing the pros and cons and stances of both sides, or some mixture of both?
A. Likely a mixture, depending on the issue. You should know what you’re in for based upon the category that the Gibbering Mouth article is in. If the article is a Mythcleaving article, then it will be an analysis of both sides of the argument. I’ll be looking at both sides and commenting on the merits of them both. I will likely take a side at some point during the article (I’ll try to keep it towards the end to prevent bias), but in Mythcleaving articles I will strive to make sure that both sides are represented fairly. If the article is a Wednesday Rave article, however, then don’t expect analysis. Wednesday Raves are more about what’s bothering me in current game design trends them looking to systematically analyze a topic. For example, a Mythcleaving article on the rogue’s viability will be an in-depth analysis of the rogue as a class combined with an examinations of both sides of the debate. A Wednesday Rave about multiclassing will be me talking about what I believe is wrong with the multiclassing system and how I think needs to happen in order to improve it. I invite everyone and anyone to challenge my opinions in both of these articles, however, so long as you do so respectfully and with good taste.